Immediately there was a flash of cut-scene, before some introductory story dialogue and then it moved quickly on to the team selection screen. Keen to see how the football mechanic works, that was the first port of call.
Moving on, the two-player option did not work, as seemingly you need two copies of the game to partake in this demo multiplayer option.either that or my DS systems did not feel like talking to each other on the day! Whatever the case, choosing the second option takes you through to the main game, where you can choose to try out the adventure section or give the football side a whirl. Once through the slides, it finishes with two links, the first taking you to the official game website and the other, presumably to a version of the site accessible on mobile phones, since it is the same address, but with /m/ after it and merely takes you to the normal site on a regular Internet browser. There are three options here, the first seemingly being a 'What is Inazuma Eleven?' guide, which takes you through a few slides of artwork and static in-game screenshots to explain what exactly can be done in terms of exploration and touch-screen football action, as well as the promise of a two-player wireless mode being available. Heading over to the demo's title screen a very Brazilian-style tune kicks in, complete with tapping drums, acoustic guitar work and football whistles.
#INAZUMA ELEVEN DS FULL#
When booting up Pandora's Box, three options appear, the first taking you to the full game just purchased, the second granting access to special Layton puzzles only shown at TGS, and the third leading to the Inazuma Eleven demo, which begins by explaining how it is an RPG with a football theme that supports up to two players.